Teach responsibility and daily routines through virtual pet care. Students learn empathy, time management, and the importance of consistent care while earning experience bonuses for well-maintained pets.
Students receive a virtual pet that requires daily care and attention, teaching them valuable life skills through engaging gameplay. The system encourages responsibility, empathy, and daily routines while providing experience bonuses for well-maintained pets.
Students monitor 6 key pet stats: Health, Happiness, Obedience, Hunger, Cleanliness, and Overall Health. Each stat affects the pet's well-being and the student's experience gains.
Students receive 3 action points every 12 hours (up to 10 maximum) to care for their pet. This teaches time management and resource allocation skills.
Six different actions: Train (improves obedience), Pet (increases happiness), Feed (reduces hunger), Play (entertains), Heal (restores health), and Clean (maintains hygiene).
Well-cared pets (80%+ health) provide +5% XP bonus! Neglected pets (under 20% health) result in -5% XP penalty, directly linking pet care to academic rewards.